Multiclass for Videogame Making
I’ve prepared another video entry, this time sharing various ways of thinking about the development of your skills in multiple domains. The core ideas covered include: There’s no fixed allocation of...
View ArticleUniversal Test for Picking a Platform
A question that frequently comes up among people just getting into game development: which programming language, engine, tools, or libraries should I use? There’s actually a fairly simple trick to...
View ArticleArcade-Style Game Design / Pinball Presentation
I’ve written entries before about pinball’s relation to coin-op videogames, however – especially in the case of my master’s thesis – they’ve been lengthy and required some nontrivial effort or a prior...
View ArticleYou Made Some Games. Now What?
For developers that have already completed some videogame projects – perhaps even earning some awards, positive player response, or commercial success – what’s next? In videogame development there’s...
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