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Channel: HobbyGameDev » Vol. 51
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Multiclass for Videogame Making

I’ve prepared another video entry, this time sharing various ways of thinking about the development of your skills in multiple domains. The core ideas covered include: There’s no fixed allocation of...

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Universal Test for Picking a Platform

A question that frequently comes up among people just getting into game development: which programming language, engine, tools, or libraries should I use? There’s actually a fairly simple trick to...

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Arcade-Style Game Design / Pinball Presentation

I’ve written entries before about pinball’s relation to coin-op videogames, however – especially in the case of my master’s thesis – they’ve been lengthy and required some nontrivial effort or a prior...

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You Made Some Games. Now What?

For developers that have already completed some videogame projects – perhaps even earning some awards, positive player response, or commercial success – what’s next? In videogame development there’s...

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